Tuesday, June 17, 2008
And Then Some News
ANNOUNCING: And Then Some Publishing, LLC, has just published Public Speaking Rules! - All You Need for a GREAT speech! This book contains the nuts-and-bolts rules necessary for giving a great speech. The rules are easy to read and easy to use. You can view the table of contents, introduction, and chapter excerpts at publicspeakingrules.com The book is available at Amazon.com.
Thursday’s essay is about “the curse of knowledge.” It is defined this way: once we know something, we find it hard to imagine what it was like not to know it. Our knowledge has “cursed” us, and it becomes difficult for us to share our knowledge with others because we can’t readily re-create our listeners’ state of mind. This curse has important implications for public speaking and writing. Anyone in an important position who has knowledge to share with others is likely to suffer from “the curse.”
Share your And Then Some Story about “the curse of knowledge.” Are you a person who has been in a position that required sharing knowledge or information with others? Were you able to fully and completely identify with the listeners or readers with whom you shared? We would love to hear your story? Do you have a friend, a family member, a neighbor, or someone you just know from a distance who has experienced “the curse of knowledge”? Can you tell his or her story? Feel free to use a pseudonym for the person’s real name. “The curse of knowledge” is real, and it can have a significant impact when sharing knowledge and ideas with others.
And Then Some Essay - June 19, 2008
How to overcome the curse of knowledge in teaching and writing
by Richard L. Weaver II
Excerpt:
The curse of knowledge can best be demonstrated by a simple game—a game studied and explained by Elizabeth Newton, who, in 1990, earned a Ph.D. in psychology at Stanford based on her study. She assigned people to one of two roles: “tappers” or “listeners.” Tappers received a list of 25 well-known songs like “Happy Birthday” and “The Star Spangled Banner.” Each tapper was asked to pick a song from the list and tap out the rhythm to a listener by knocking on a table. The listener’s job was to guess the song based on the rhythm being tapped.
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